Author's Commentary and Ruminations

So, you want to read what I have to say about my story, hmm? Well, first of all, I hope you enjoyed it. If you haven’t played it yet, you probably ought to do that before reading any further as I will be throwing out some spoilers here. Ok, I assume that if you’re still reading you have already played the game, so let’s get started.

This was the first time I’ve ever attempted anything like this and it’s definitely the longest work of either fiction or nonfiction that I have ever written. I’m sure the writing isn’t exactly Shakespeare, but I hope it was at least entertaining. In order to organize my thoughts a bit, I’m going top break this commentary down into several sections that I thought might be interesting (though that may be up for some debate). Feel free to read them in any order. 

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Why a Choose Your Own Adventure Style Game?

I was a fan of this style of book as a child and I thought it would be fun to try composing one myself. I knew the HTML format would allow for more interactivity and puzzles than a traditional book would, and that excited me a bit. My favorite of these kinds of books were the Indiana Jones Find Your Fate books (I now own all of them except the final one, which is pretty rare). In fact, my initial idea was to simply continue that line of books with my own entries. The problem was that IFComp forbids the use of copyrighted characters in the entries, so that idea had to be scrapped because I wanted to enter my work into the competition. I briefly toyed with the idea of creating a female Indiana Jones type who would be either a cousin or a friend of Jones. However, she ended up being too much like Lara Croft and I found it very clumsy to imply she knew Indy without actually referencing the famous archaeologist, so I gave up on that as well.

My second idea was to write a horror story similar to what one would find in the Which Way book series. This idea eventually led to the program you see before you. For more discussion on that, continue to "The Writing Process."

 

The Writing Process

Once I decided that I wanted to write a horror story reminiscent of the old Which Way books, I went to Ebay and purchased my favorite of that series as a kid, a book called Invasion of the Black Slime and Other Tales of Horror. This book proved to be very helpful as it has a very simple structure which you can see reflected in my own work. Black Slime consists of three fairly separate story lines, an idea I borrowed for Space Horror, though I did eventually end up allowing for a certain amount of crossover between my three story lines. I enjoyed the dark tone found in Black Slime, but I took it up a few notches, intending my story for an older audience who would be eager for a bit more blood, horror and gore.

At first I contemplated a werewolf story, but I soon abandoned that for an alien invasion. You can still see the remnants of my earlier idea in the design of the aliens, which clearly have a heavy lycanthropic inspiration. The story was also to cover much more territory. In fact, the final version only contains what was intended to be the introduction to the plot. After I started writing, I realized that the introduction of the main characters and the set up of the conflict was taking a great deal more time and space than I had anticipated. If I was going to do the rest of the story justice, I would have to save it for future works, hence the "Part One" addition to the title.

I did my pre-writing planning using Post-It notes that I stuck on the wall. Each note was supposed to be a page or two, but ended up covering several pages each, contributing to the length of the work. This worked well for me as it helped me to see the various plot lines visually and how they interacted together. I worked very hard at making sure that the different plot lines were not mutually exclusive. That is, what happened in one plot thread would not invalidate something that happened in another plot thread. In fact, there are several instances in which the different plot threads (or even different choices within a single plot thread) compliment one another. For an example of this, consider the Morgan and Ortega threads. It would not make sense for you to always get to see the ship crash regardless of when you chose to go to the police station. The ship should crash at the same time in every thread. So, if you go to the station right away, you are inside the building when it crashes. If you spend some time with Morgan first, you arrive just as it crashes and if you spend more time with Morgan, you miss the crash all together. Also note that if you are there when the ship crashes and let Ortega investigate alone, he gets killed. If that’s true, it only makes sense that he should also get killed if you are absent when the ship crashes, which is what happens. If you take a look at other threads, you will see similar congruencies. (Look at how Gunslinger’s greeting changes slightly depending on what your last encounter with an alien was).

One of my original ideas was to allow the player to play either as a male or a female. This is why you have to go to the bathroom so early in the game. Originally, you got to choose which bathroom to use and that choice determined your gender and, consequently, how other characters reacted to you. There were to be two love interests, Tina for the guys and Ortega for the ladies. I still like this idea and wish I could have incorporated it into the story, but I just didn’t have time. The story would have been much, much larger as the Tina and Ortega threads would each be twice as long. Now you know why there are almost no references to your character’s name or gender in the story outside of the Tina thread. That was the thread I wrote first. I wrote the Morgan and Ortega threads later and tried to keep the references as neutral as I could to limit how much I would have to rewrite for the female’s point of view. Eventually, time constraints compelled me to abandon that idea. This is the one idea I had to lose that I truly regret. In order to compensate for the fairly blank slate nature of the protagonist, I came up with the "book bag" idea, which allowed the player to get a little background on the character. Now he had a name, a face and even an ex-girlfriend. From this, I got the idea to put other pictures into the story, which I will discuss more later.

The web site on the Tina thread was a real lifesaver. At one point, I realized that I needed to give Tina some background. So, I had this ridiculously long scene in which Dave and Tina were hiding in the bathroom and talking about Tina’s past. It ended up being completely absurd with statements like, "So, Tina, tell me about yourself," and then Tina going on for pages about her life. I felt like I was screaming plot points at the player and hated how the scene came out. It occurred to me that if I gave Tina a web site with an "About Me" section on it, I could very neatly skate around the unnaturally dense scene I had just written. That was the genesis of AlienWatch.com, which became one of my favorite elements of the story.

It may be obvious from the amount of time I spent on her, but Morgan is my favorite character in the game. The irony is, she was originally included as an afterthought. I mentioned earlier that Tina and Ortega were created to be either a friend or a love interest depending on the gender of the player. There was no Morgan. While writing the Tina thread, I decided that I needed to demonstrate as early as I could that these aliens were big, bad, and nasty. This wasn’t E.T., this was your worst nightmare. So, I wrote a scene in which one of the aliens simply tore apart the most innocent and helpless person I could think of, a small lonely girl. Since I was so intent on keeping the different plot threads consistent, I realized that not meeting Tina would give the player a chance to meet the girl before she was eaten by the alien, which is how the Morgan thread came to be.

 

The Pictures Used in the Game

All of the pictures were either taken by me with my FinePix 2650 2.0 megapixel digital camera or were used with permission from stock.xchng. The one exception is a public domain picture of Earth used on the front cover. The photos were edited with Adobe PhotoDeluxe 2.0

The cover was a lot of fun to design. The alien eyes were taken from the other picture which will be discussed below. The "Foil the Fates" logo in the upper right hand corner is a composite of two friends of mine who have now been immortalized as the three fates of Greek legend. The photo of Earth is one of NASA’s public domain images.

The alien blood took forever to create. I kept trying several ideas which just wouldn’t work. I’ve never been 100% satisfied with it because it isn’t exactly what I envisioned, but I suppose it’s close. The actual blood is light corn syrup with red food coloring. The red glow was added by shining a red light bulb on the jar while taking the picture and was enhanced with PhotoDeluxe.

The spaceship crash is my favorite image in the story. It was created entirely of elements from stock.xchng. The building was actually a daytime shot and I had to do quite a bit of editing to make it look like a night shot. The flames came from (I believe) a campfire and the ship itself was a nondescript metal object that I hid in the fire. I added some stars and some reflections from the fire onto the building and there you have it!

This picture was a real find. Also from stock.xchng, it looked exactly as I imagined Morgan would look, even down to the pigtails. I cropped the shot and added the frame.

While the crash is my favorite shot, this one was the most fun. The face came from stock.xchng. The rest was all done with PhotoDeluxe 2.0. I especially like the SUI emblem in the middle (if I do say so myself). Naturally, there is no State University of Indiana.

Also from stock.xchng, I edited this picture with PhotoDeluxe adding the text and the photo paper on the back. If you can’t read the photo paper’s watermark, it says, "Kojak premium photo paper."

The planner was created with Microsoft Excel and PhotoDeluxe. A careful comparison between this and Kristen’s e-mail (see below) will reveal what Kristen had to say.

This was created with PhotoDeluxe. I added the fold creases so it would look like something printed off, folded up and shoved into a backpack. I seriously doubt the e-mail address will work, but give it a shot if you like. Who knows?

The alien’s muzzle is actually an edited shot of my cat. I blurred out the distinctive feline features and added the red eyes. I deliberately made the shot grainy since it was supposed to be a hyper-enlargement of the shot below. To get the eyes right, I got into my closet, closed the door and aimed a red laser light at my camera while it was set on a timer.

 This is a shot from my own trip to Vegas a couple of years ago. The beaming light was actually an edited version of the alien eyes from the previous shot. I took care to cover up the features of everyone in the shot since I didn’t have their permission to use their faces. I had to copy and paste the signpost in the right foreground in order to create the illusion that someone from behind the post was being transported.